You have multiple options to update status:
- Inject an
Action<Point>
in the user control
- Create a
StatusUpdate
event in the user control
- You also can access the control using hierarchy of controls, for example in the user control
this.ParentForm
is your parent form and you can find the target control using Controls
collection or by making it public in the form.
The first two options are much better because decouple your control from the form and your user control can be used on many forms and other containers this way. Providing a way of updating status is up to container.
The best option is creating and consuming the event.
1- Inject an Action<Point>
in the user control
Inject an Action<Point>
in the user control and use it in MouseMove
. To do so, put this in User Control:
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public Action<Point> StatusUpdate{ get; set; }
//Don't forget to assign the method to MouseMove event in your user control
private void UserControl1_MouseMove(object sender, MouseEventArgs e)
{
if (StatusUpdate!= null)
StatusUpdate(e.Location);
}
And put this code on Form:
private void Form1_Load(object sender, EventArgs e)
{
this.userControl11.StatusUpdate= p => this.toolStripStatusLabel1.Text=p.ToString();
}
2- Create a StatusUpdate
event in the user control
Create a StatusUpdate
event in the user control and raise it in MouseMove
and consume the event in the form. Also you can use the MouseMove
event itself.
To do so, put this code in user control:
public event EventHandler<MouseEventArgs> StatusUpdate;
public void OnStatusUpdate(MouseEventArgs e)
{
var handler = StatusUpdate;
if (handler != null)
handler(this, e);
}
//Don't forget to assign the method to MouseMove event in your user control
private void UserControl1_MouseMove(object sender, MouseEventArgs e)
{
OnStatusUpdate(e);
}
And then put in form, put this code:
//Don't forget to assign the method to StatusUpdate event in form
void userControl11_StatusUpdate(object sender, MouseEventArgs e)
{
this.toolStripStatusLabel1.Text = e.Location.ToString();
}
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