Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
821 views
in Technique[技术] by (71.8m points)

android - Gradients and shadows on buttons

Is it possible to programatically, or via xml configuration (and not via 9patch png), to achieve the effects as seen on Springpad widget:

enter image description here

If you look closely, there's a sharp border/line between the upper (brighter) and lower (darker) gradients. Also, there are inner and outer shadows for that embossed area on the right.

I know how to set gradient background on a button, but that gradient is constant, without that sharp line in the middle. Also, I couldn't find any reference on shadow creation and manipulation.

Thanks.

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

I think the best way would be to approach the issue using

android.graphics

package. Create your own Bitmap, draw over Canvas using Paint that has one type of shader linear gradient to the upper part of the image and another one to the lower part. For more complex effects you may use blur or emboss masking, combine different gradient types (e.g. linear and radial), produce nice results via XFer mode combinations of two bitmaps, or apply different color filters.

I made simple example:

enter image description here

using the code below. Blur was added to smear the edges.

    Bitmap bmResult = Bitmap.createBitmap(buttonWidth, buttonHeight, Bitmap.Config.ARGB_8888);
    Canvas canvas = new Canvas(bmResult); 
    Paint paint = new Paint();
    paint.setShader(new LinearGradient (0, 0, 0, bmResult.getHeight()/2, 0xFF284560, 0xFF284060, TileMode.MIRROR));
    canvas.drawPaint(paint);
    paint.setShader(new LinearGradient (0, 0, 0, bmResult.getHeight()/2, 0x55FFFFFF, 0x22FFFFFF, TileMode.CLAMP));
    paint.setMaskFilter(new BlurMaskFilter(3, BlurMaskFilter.Blur.NORMAL));
    canvas.drawRect(0, 0, bmResult.getWidth(), bmResult.getHeight()/2, paint);

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...