I decided to take another shot, so I experimented with your code and added what was missing: a -naked
option.
The key to remove the decoration came from here. Though it works, you will eventually find out that the application who got naked might start displaying a few bugs after it.
Enjoy:
#include "windows.h"
#include <iostream>
#include <string>
#include <sstream>
#include <algorithm>
#include <limits>
using namespace std;
#ifdef min
#undef min
#endif
int main(int argc, char* argv[])
{
char** param = argv;
unsigned int x = numeric_limits<int>::min(), y=numeric_limits<int>::min(), w=numeric_limits<int>::min(), h=numeric_limits<int>::min();
HWND z = HWND_NOTOPMOST;
unsigned int flags = (SWP_SHOWWINDOW | SWP_NOSIZE | SWP_NOMOVE | SWP_NOZORDER);
++param;
wstring winTitle;
bool close = false;
bool naked = false;
while (*param)
{
string sparam(*param);
if (sparam == "-title")
{
++param;
if (!*param) break;
sparam = *param;
winTitle.resize(sparam.size());
copy(sparam.begin(), sparam.end(), winTitle.begin());
}
else if (sparam == "-move")
{
++param;
if (!*param) break;
sparam =*param;
stringstream sstr(sparam);
char sep;
sstr >> x >>sep >> y;
if (x != numeric_limits<int>::min() && y != numeric_limits<int>::min())
{
flags &= ~SWP_NOMOVE;
}
}
else if (sparam == "-resize")
{
++param;
if (!*param) break;
sparam = *param;
stringstream sstr(sparam);
char sep;
sstr >> w >>sep >> h;
if (h != numeric_limits<int>::min() && w != numeric_limits<int>::min() )
{
flags &= ~SWP_NOSIZE;
}
}
else if (sparam == "-top")
{
z = HWND_TOP;
flags &= ~SWP_NOZORDER;
}
else if (sparam == "-staytop")
{
z = HWND_TOPMOST;
flags &= ~SWP_NOZORDER;
}
else if (sparam == "-bottom")
{
z = HWND_BOTTOM;
flags &= ~SWP_NOZORDER;
}
else if (sparam == "-hide")
{
flags |= SWP_HIDEWINDOW;
}
else if (sparam == "-close")
{
close = true;
}
else if (sparam == "-naked")
{
naked = true;
}
++param;
}
if (winTitle.empty())
{
return -1;
}
HWND win_handle = FindWindow(0, winTitle.c_str());
if (win_handle != 0)
{
if (close)
{
TerminateProcess( (HANDLE )GetProcessId( win_handle ), 0);
return 0;
}
SetWindowPos( win_handle, z, x, y, w, h, flags );
if (naked)
{
SetWindowLong(win_handle, GWL_STYLE, GetWindowLong(win_handle, GWL_EXSTYLE) | WS_EX_TOPMOST);
ShowWindow(win_handle, SW_SHOW);
}
}
else
{
cout << "!!! FindWindow failed" << endl;
}
return 0;
}
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…