You can just using drawArc and drawCircle to draw a radial menu, and using distance between touch point and center point and angle to detect which slice is currently being click. I wrote a Sample for you:
public class RadioButtons extends View {
//the number of slice
private int mSlices = 6;
//the angle of each slice
private int degreeStep = 360 / mSlices;
private int quarterDegreeMinus = -90;
private float mOuterRadius;
private float mInnerRadius;
//using radius square to prevent square root calculation
private float outerRadiusSquare;
private float innerRadiusSquare;
private Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
private RectF mSliceOval = new RectF();
private static final double quarterCircle = Math.PI / 2;
private float innerRadiusRatio = 0.3F;
//color for your slice
private int[] colors = new int[]{Color.GREEN, Color.GRAY, Color.BLUE, Color.CYAN, Color.DKGRAY, Color.RED};
private int mCenterX;
private int mCenterY;
private OnSliceClickListener mOnSliceClickListener;
private int mTouchSlop;
private boolean mPressed;
private float mLatestDownX;
private float mLatestDownY;
public interface OnSliceClickListener{
void onSlickClick(int slicePosition);
}
public RadioButtons(Context context){
this(context, null);
}
public RadioButtons(Context context, AttributeSet attrs){
this(context, attrs, 0);
}
public RadioButtons(Context context, AttributeSet attrs, int defStyle){
super(context, attrs, defStyle);
ViewConfiguration viewConfiguration = ViewConfiguration.get(context);
mTouchSlop = viewConfiguration.getScaledTouchSlop();
mPaint.setStrokeWidth(10);
}
public void setOnSliceClickListener(OnSliceClickListener onSliceClickListener){
mOnSliceClickListener = onSliceClickListener;
}
@Override
public void onSizeChanged(int w, int h, int oldw, int oldh){
mCenterX = w / 2;
mCenterY = h / 2;
mOuterRadius = mCenterX > mCenterY ? mCenterY : mCenterX;
mInnerRadius = mOuterRadius * innerRadiusRatio;
outerRadiusSquare = mOuterRadius * mOuterRadius;
innerRadiusSquare = mInnerRadius * mInnerRadius;
mSliceOval.left = mCenterX - mOuterRadius;
mSliceOval.right = mCenterX + mOuterRadius;
mSliceOval.top = mCenterY - mOuterRadius;
mSliceOval.bottom = mCenterY + mOuterRadius;
}
@Override
public boolean onTouchEvent(MotionEvent event){
float currX = event.getX();
float currY = event.getY();
switch(event.getActionMasked()){
case MotionEvent.ACTION_DOWN:
mLatestDownX = currX;
mLatestDownY = currY;
mPressed = true;
break;
case MotionEvent.ACTION_MOVE:
if(Math.abs(currX - mLatestDownX) > mTouchSlop || Math.abs(currY - mLatestDownY) > mTouchSlop) mPressed = false;
break;
case MotionEvent.ACTION_UP:
if(mPressed){
int dx = (int) currX - mCenterX;
int dy = (int) currY - mCenterY;
int distanceSquare = dx * dx + dy * dy;
//if the distance between touchpoint and centerpoint is smaller than outerRadius and longer than innerRadius, then we're in the clickable area
if(distanceSquare > innerRadiusSquare && distanceSquare < outerRadiusSquare){
//get the angle to detect which slice is currently being click
double angle = Math.atan2(dy, dx);
if(angle >= -quarterCircle && angle < 0){
angle += quarterCircle;
}else if(angle >= -Math.PI && angle < -quarterCircle){
angle += Math.PI + Math.PI + quarterCircle;
}else if(angle >= 0 && angle < Math.PI){
angle += quarterCircle;
}
double rawSliceIndex = angle / (Math.PI * 2) * mSlices;
if(mOnSliceClickListener != null){
mOnSliceClickListener.onSlickClick((int) rawSliceIndex);
}
}
}
break;
}
return true;
}
@Override
public void onDraw(Canvas canvas){
int startAngle = quarterDegreeMinus;
//draw slice
for(int i = 0; i < mSlices; i++){
mPaint.setStyle(Paint.Style.FILL);
mPaint.setColor(colors[i % colors.length]);
canvas.drawArc(mSliceOval, startAngle, degreeStep, true, mPaint);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setColor(Color.WHITE);
canvas.drawArc(mSliceOval, startAngle, degreeStep, true, mPaint);
startAngle += degreeStep;
}
//draw center circle
mPaint.setStyle(Paint.Style.FILL);
mPaint.setColor(Color.BLACK);
canvas.drawCircle(mCenterX, mCenterY, mInnerRadius, mPaint);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setColor(Color.WHITE);
canvas.drawCircle(mCenterX, mCenterY, mInnerRadius, mPaint);
}
}
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