If I understand correctly, you want an array that maintains weak references to its items, as opposed to strong references?
I don't know of a way to do this with anything "built-in" in Cocoa. The only way I'd know of to do this is to make the array yourself, and have the storage be __weak id[]
. That would automatically zero-out the place in the array when the object deallocates. If you're under the retain-release model, you could use something like MAZeroingWeakRef
to get the same behavior.
This is definitely an interesting question, and I don't know of an easier answer. I'd love to be proven wrong!
Ha, I love being wrong!
There's a class called NSPointerArray
that looks like it can do what you're looking for. However, it's only available on the Mac, and it only auto-zeros when you're using garbage collection.
I'll keep thinking about this. This is an interesting problem! :)
So I kept thinking about this, and came up with a solution. It uses two unconventional things:
- A subclass of
NSMutableArray
(egads!)
- Using an associated object to determine object deallocation
For the first bit, I had to to subclass NSMutableArray
so that I could inject some custom logic into addObject:
(and related methods). I didn't want to do this via swizzling, since NSArray
and friends are a class cluster, and swizzling into/out of clusters is fraught with peril. So, a subclass. This is fine, but we're going to lose some of the awesome features we get from "pure" NSArray
instances, like how they do weird things when they get big. Oh well, such is life.
As for the second bit, I needed a way for any arbitrary object to notify that it is about to or just finished deallocating. I thought of dynamically subclassing the object's class, injecting my own dealloc
/finalize
method, calling super
, and then smashing the isa
of the object, but that just seemed a little too crazy.
So, I decided to take advantage of a fun little thing called associated objects. These are to ivars what categories are to classes: they allow you to dynamically add and remove pseudo-instance variables at runtime. They also have the awesome side effect of getting automatically cleaned up with the object deallocates. So what I did is just created a little throw away object that posts a notification when it is deallocated, and then attached it to the regular object. That way when the regular object is deallocated, the throw away object will be as well, resulting in a notification being posted, which I then listen for in the NSMutableArray
subclass. The notification contains a (stale) pointer to the object that is in the process of getting destroyed, but since I only care about the pointer and not the object, that's OK.
The upshot of all of this is that you can do:
DDAutozeroingArray *array = [DDAutozeroingArray array];
NSObject *o = [[NSObject alloc] init];
[array addObject:o];
NSLog(@"%ld", [array count]); //logs "1"
[o release];
NSLog(@"%ld", [array count]); //logs "0"
The source is on github, and it should (theoretically) work just as well on iOS as Mac OS X (regardless of GC mode): https://github.com/davedelong/Demos
Cheers!
... and I just thought of a way to do this without a custom subclass, but I'm tired and will post the updated answer tomorrow.
the next morning...
I've just updated the project on Github with an NSMutableArray
category that allows you to create a true NSMutableArray
that auto-zeroes its objects as they're deallocated. The trick was to create a CFMutableArrayRef
with a custom retain
callback that sets up the proper observation, and then just cast that CFMutableArrayRef
to an NSMutableArray
and use that (ah, the magic of Toll-Free Bridging).
This means you can now do:
NSMutableArray *array = [NSMutableArray autozeroingArray];
I added a typedef
to define these as NSAutozeroingMutableArray
, just to make it explicitly clear that while this is an NSMutableArray
, it doesn't retain
its objects like a normal NSMutableArray
. However, since it's just a typedef
and not a subclass, you can use them interchangeably.