I want to implemente a C# Console Application that runs a simulation. Also, I want to give to the user the oportunity to acelerate/decelerate the speed of the simulation pressing '+' or '-' on console.
Is there a way to read the console while writing on it? I believe I could use multithreading for this, but I don't how to do it (I'm still new on C#).
Thank you very much!
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