I have an XNA 3.1 content project (.contentproj) with the following:
<ItemGroup>
<Compile Include="tilesB000N800.BMP">
<Name>B000N800</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="tilesB000N801.BMP">
<Name>B000N801</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
(... and so on ...)
</ItemGroup>
What I'd like to do is be able to specify a wildcard so that tiles*.bmp
gets compiled instead - so that I don't have to keep re-synchronising the content project when I add and remove textures from the "tiles" directory.
Does anyone know a way to do this?
Ideally the solution would ignore the hidden ".svn" directory, under "tiles". And also the content project would continue to work in Visual Studio.
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