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c# - Dynamically add KeyBindings in WPF

Is it possible to dynamically define KeyBindings based on a bound data source? I have a screen with a grid and I allow users to save various layouts for it. I currently bind the grids context menu to the layout names (via the ViewModel), allowing them to switch layouts via the menu.

However, I would like to associate each layout with a shortcut key. As the shortcut keys are defined by the user I can't simply add a number of <KeyBinding> elements in the window XAML. Another issue is the binding would need to supply the name of the layout as a command parameter.

Is there any way to dynamically create a series of <KeyBinding> elements from a dynamic source?

As a test I have added the bindings statically to my view XAML and they work fine, but this was only to test my concept:

<UserControl.InputBindings>
    <KeyBinding Key="F7" Command="{Binding MyCommand}" CommandParameter="My Layout Name"/>
    <KeyBinding Key="F8" Command="{Binding MyCommand}" CommandParameter="My Other Layout Name"/>
</UserControl.InputBindings>
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Here's code I use to create key bindings dynamically as part of a snippet editor that allows snippets to be executed on a hotkey.

In addition to earlier examples it also demonstrates how to parse user input of key combos:

// example key combo from user input
var ksc = "Alt+Shift+M";
ksc = ksc.ToLower();

KeyBinding kb = new KeyBinding();

if (ksc.Contains("alt"))
    kb.Modifiers = ModifierKeys.Alt;
if (ksc.Contains("shift"))
    kb.Modifiers |= ModifierKeys.Shift;
if (ksc.Contains("ctrl") || ksc.Contains("ctl"))
    kb.Modifiers |= ModifierKeys.Control;

string key =
    ksc.Replace("+", "")
        .Replace("-", "")
        .Replace("_", "")
        .Replace(" ", "")
        .Replace("alt", "")
        .Replace("shift", "")
        .Replace("ctrl", "")
        .Replace("ctl", "");

key =   CultureInfo.CurrentCulture.TextInfo.ToTitleCase(key);
if (!string.IsNullOrEmpty(key))
{
    KeyConverter k = new KeyConverter();
    kb.Key = (Key)k.ConvertFromString(key);
}

// Whatever command you need to bind to
// CommandBase here is a custom class I use to create commands
// with Execute/CanExecute handlers
kb.Command = new CommandBase((s, e) => InsertSnippet(snippet),
                             (s,e) => Model.IsEditorActive);

Model.Window.InputBindings.Add(kb);

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