I am testing to see if the mouse is located on an object. The problem is the object has been transformed. I have graph of objects, mainly the camera, then the slider object, and finally the shape object. I need to be able to see if the mouse coordinates are inside a specified rectangle relative to the shape object.
Here I have my game loop which transforms the clears the canvas then transforms the camera. I then go into a for loop and loop through all the objects calling their specific "draw" method, passing in the context that has been transformed.
Game.prototype.gameLoop = function()
{
this.context.clearRect(0,0,this.canvas.width, this.canvas.height);
this.context.save();
this.context.translate(this.canvas.width/2, this.canvas.height/2);
this.context.scale(this.camera.scale,this.camera.scale);
this.context.rotate(this.camera.rotate);
this.context.translate(this.camera.x,this.camera.y);
for(var i=0;i<this.objects.length;i++)
{
this.objects[i].update();
this.objects[i].draw(this.context);
}
this.context.restore();
}
Here is one of the objects draw method. The object is called a Slider. It successfully is called and performs a transformation based on it's x,y, and rotate values.
Slider.prototype.draw = function(ctx)
{
ctx.save();
ctx.translate(this.x,this.y);
ctx.rotate(this.rotate);
this.pointer.draw(ctx);
ctx.fillStyle = "black";
ctx.beginPath();
ctx.moveTo(-(this.width/2),0);
ctx.lineTo((this.width/2),0);
ctx.lineTo((this.width/2),5);
ctx.lineTo(-(this.width/2),5);
ctx.fill();
ctx.restore();
}
Finally I have the Shape's draw method which successfully is called and transforms the context yet again.
Shape.prototype.draw = function(ctx)
{
ctx.save();
ctx.translate(this.x,this.y);
ctx.rotate(this.rotate);
if(this.isMouseOver)
ctx.fillStyle = this.color;
else
ctx.fillStyle = this.mouseOverFillColor;
ctx.fill(this.shape);
ctx.restore();
}
And lastly, here is the method that gets called when the mouse moves called "mouseEventListener". I need to be able to transform the coordinates to see them relative to the shape.
Shape.prototype.mouseEventListener = function(evt,type)
{
console.log(evt.clientX+" "+evt.clientY);
}
Any ideas? If needed I can create a parent pointer object and have the shape point to the slider and the slider point to the camera to access each parent's x,y, rotate vales.
I am kind of looking for the equivalent of Android's mappoints method, which transforms points based off a matrix. In this case the context has been transformed multiple times and I need a way to capture that state for each object, and then transform some points.
I would also like to do all this easily without any other libraries.
Thank you.
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