I'm on Firefox 84.0.1, Windows 10, x86_64. I have a very basic WebAudioWorklet
synthesiser that maps keys to the frequencies of musical notes. It is generating very choppy audio when a key is held down. This makes me think that there is not enough audio samples being queued for the speaker to play, hence the audio dropping in and out. However, in audio processing terms, I'm performing a very low-intensive task. As a result, I feel like the default Worklet
setup should be able to handle this. Here is my code:
syn.js
(async() => {
let a2_hertz = 110.0;
let twelfth_root_of_two = Math.pow(2.0, 1.0 / 12.0);
let audio_cxt = new AudioContext();
await audio_cxt.audioWorklet.addModule("syn-worklet.js", {credentials: "omit"});
let audio_worklet_options = {
numberOfInputs: 0,
numberOfOutputs: 1,
outputChannelCount: [audio_cxt.destination.channelCount]
};
let audio_worklet = new AudioWorkletNode(audio_cxt, "synthesiser", audio_worklet_options);
audio_worklet.connect(audio_cxt.destination);
document.addEventListener("keydown", (evt) => {
for (let key = 0; key < 12; ++key) {
if (evt.code == "Key" + "QWERTYUIOPAS"[key]) {
audio_worklet.port.postMessage(a2_hertz * Math.pow(twelfth_root_of_two, key));
}
}
});
document.addEventListener("keyup", (evt) => {
audio_worklet.port.postMessage(0.0);
});
})();
syn-worklet.js
function angular_frequency(hertz) {
return hertz * 2 * Math.PI;
}
let OSC_TYPES = {"sine": 0, "square": 1, "triangle": 2};
function oscillator(hertz, osc_type) {
switch (osc_type) {
case OSC_TYPES.sine: {
return Math.sin(angular_frequency(hertz) * currentTime);
} break;
case OSC_TYPES.square: {
return Math.sin(angular_frequency(hertz) * currentTime) > 0.0 ? 1.0 : -1.0;
} break;
case OSC_TYPES.triangle: {
return Math.asin(Math.sin(angular_frequency(hertz) * currentTime)) * (2.0 / Math.PI);
} break;
default: {
return 0.0;
}
}
}
class Synthesiser extends AudioWorkletProcessor {
constructor() {
super();
this.hertz = 0.0;
this.port.onmessage = (evt) => {
this.hertz = evt.data;
};
}
process(inputs, outputs) {
let channels = outputs[0];
let num_samples_per_channel = channels[0].length;
for (let pcm_i = 0; pcm_i < num_samples_per_channel; ++pcm_i) {
let volume = 0.1;
let pcm_value = volume * oscillator(this.hertz, OSC_TYPES.sine);
for (let channel_i = 0; channel_i < channels.length; ++channel_i) {
channels[channel_i][pcm_i] = pcm_value;
}
}
return true;
}
}
registerProcessor("synthesiser", Synthesiser);
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