IBasicVideo::GetCurrentImage
method you are using is basically intended for snapshots, and works with legacy video rendering in legacy modes only. That is, (a) it is NOT time accurate, it can get you duplicate frames or, the opposite, lose frames; and (b) it assumes that you display video.
Instead you want to build a filter graph of the following kind: File Source -> ... -> Sample Grabber Filter -> Null Renderer. Sample Grabber, a standard component, can be provided with a callback so that it calls you with any frame data that comes through it.
Then you remove clock from the graph by calling SetReferenceClock(null)
on the filter graph so that it run as fast as possible (as opposed to realtime). Then you Run
the graph and all video frames are supplied to your callback.
To accomplish the task in C# you need to use DirectShow.NET library. It's CaptureDxSnap
sample provides a brief example how to use Sample Grabber. They do it through BufferCB
instead of SampleCB
and it works well too. Other samples there are also using this approach.
You will find other code snippets very close to this task:
Regarding MP4
files you should take into consideration the following:
- Support for MPEG-4 is limited in Windows, and you might need third party components installed to make the files playable. If GraphEdit can read them, then you can too.
- Windows Media Player might be using, and is likely to, a newer API and you should rather look at GraphEdit
- Be sure to use
Win32
/x86
platform on your application to avoid running into scenario that your app is running in 64-bit domain, while support for MP4 only exists in 32-bit components/libraries installed
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