Alternatively, I actually prefer to define a segue right in my storyboard, but rather than originating from the button, I have it originate from the view controller itself, e.g.:
Then, give that segue a "storyboard id", say "Details", and then you can invoke that segue programmatically via:
[self performSegueWithIdentifier:@"Details" sender: ...]; // you can specify either the button or `self` for the `sender
I like this because that way, the storyboard continues to visually represent the flow of the app (as opposed to possibly having scenes floating out there with no segues). And you can use the exact same construct for both push and modal segues (and the view controller that's presenting the next view controller doesn't care which one the storyboard uses).
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…