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directx - Runtime c++ struct append

I am developing a library of 3D graphics and now I am working on a "module" focused on DirectX 11.

DirectX 11 uses constant buffers to send information to Shaders. There is a more detailed explanation of their use here.

Basically, I need a struct in C++ that matches a constant buffer inside the shader, for example:

// C++ struct
struct dataToShader{
    float r;
    float g;
    float b;
};

// HLSL Constant Buffers
cbuffer ConstantColourBuffer
{
    float red;
    float green;
    float blue;
};

When I wrote structures manually, there was no problem. But I would like to make a loader for my shaders. This loader should fetch the shader properties and HLSL code from a file.

How can I append information to my structure in C++ at runtime?


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