I have two scenes Game and Main Menu. and both scene are in the hierarchy.
Both scenes have ui elements also text ui elements.
The script is attached to a gameobject in the Game scene :
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class BackToMainMenu : MonoBehaviour
{
public Text[] uiTexts;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
if (Time.timeScale == 0)
{
SceneManager.UnloadSceneAsync(0);
DisableEnableUiTexts(false);
Cursor.visible = false;
Time.timeScale = 1;
}
else
{
Time.timeScale = 0;
MenuController.LoadSceneForSavedGame = false;
DisableEnableUiTexts(true);
SceneManager.LoadScene(0, LoadSceneMode.Additive);
Cursor.visible = true;
}
}
}
[ContextMenu("Fetch Ui Texts")]
private void FetchAllTexts()
{
var tmp = new List<Text>();
for (var i = 0; i < SceneManager.sceneCount; i++)
{
foreach (var root in SceneManager.GetSceneAt(i).GetRootGameObjects())
{
tmp.AddRange(root.GetComponentsInChildren<Text>(true));
}
}
Text[] texts = tmp.ToArray();
uiTexts = texts;
}
private void DisableEnableUiTexts(bool uiTextEnabled)
{
if (uiTexts.Length > 0)
{
foreach (Text ui in uiTexts)
{
ui.enabled = uiTextEnabled;
}
}
}
}
When I click and make "Fetch Ui Texts" the result is :
The first 3 items are from the Game scene the rest items with the error inside are from the Main Menu scene.
When I click on the items with the error it's showing the item in the hierarchy in the main menu for example :
Why this errors happens and how should I fix them ?
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