Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
133 views
in Technique[技术] by (71.8m points)

javascript - How is it that these squares only translate once instead of multiple times within the setInterval?

var initialCircle;
var i;
var randomXPos;
var randomYPos;
var colorArray;
var interval01;
var circleNodeList;
var circleNodeListIndividual;
var xDirection = 5;
var yDirection = 5;
var dX = xDirection + 5;
var dY = yDirection + 5;
colorArray = [
  'aliceblue', 'lavender', 'powderblue', 'lightblue', 'lightskyblue', 'skyblue', 'deepskyblue', 'lightsteelblue', 'dodgerblue', 'cornflowerblue', 'steelblue', 'cadetblue', 'mediumslateblue', 'slateblue', 'darkslateblue', 'royalblue', 'blue', 'mediumblue', 'darkblue', 'navy', 'midnightblue', 'blueviolet', 'indigo'
];
var randomColor;




function startBouncingHoverCircles() {
  interval01 = setInterval(function() {
    randomXPos = Math.floor(Math.random() * 380) + 31;
    randomYPos = Math.floor(Math.random() * 235) + 31;
    randomColor = colorArray[Math.floor(Math.random() * colorArray.length)];
    initialCircle = document.createElement('div');
    document.querySelector("#container").appendChild(initialCircle);
    initialCircle.className = "aces";
    initialCircle.style = 'height:30px;width:30px;border-radius:50%;box-sizing:border-box;position:absolute;border:3px solid green;background-color:' + randomColor;
    initialCircle.style.top = randomYPos + 'px';
    initialCircle.style.left = randomXPos + 'px';
  }, 1);
  setTimeout(function() {
    clearInterval(interval01);
    movement()
  }, 100)
}

function movement() {
  setInterval(function() {
    circleNodeList = document.querySelectorAll(".aces");
    for (i = 0; i < circleNodeList.length; i++) {
      circleNodeListIndividual = circleNodeList[i];
      circleNodeListIndividual.style.transition = "transform 1s";
      circleNodeListIndividual.style.transform = 'translate(' + dX + 'px' + ',' + dY + 'px' + ')'
    }
  }, 1500)
}
<!doctype html>
<html>

<head>
  <meta charset="utf-8">
  <title>Untitled Document</title>
  <script src="https://cdnjs.cloudflare.com/ajax/libs/randomcolor/0.6.1/randomColor.min.js" integrity="sha512-vPeZ7JCboHcfpqSx5ZD+/jpEhS4JpXxfz9orSvAPPj0EKUVShU2tgy7XkU+oujBJKnWmu4hU7r9MMQNWPfXsYw==" crossorigin="anonymous"></script>
  <style>
    #container {
      width: 450px;
      height: 300px;
      position: relative;
      border: 1px solid black;
      margin: auto;
    }
  </style>
</head>

<body>
  <button onClick="startBouncingHoverCircles()">Start</button>
  <div id="container"></div>

  <script src="../Js/bouncingHoverCircles.js"></script>
</body>

</html>
question from:https://stackoverflow.com/questions/65943251/how-is-it-that-these-squares-only-translate-once-instead-of-multiple-times-withi

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

Your setInterval runs OK.

The problem is that you always put the circles again at the same point. When you do 'translate(' + dX + 'px' + ',' + dY + 'px' + ')' - The dX and dY are not added to the current location of the circle. They are used as the new location (which always stays 10px.)

2 options for solution:

  1. Increase dX and dY every time you call movement().

  2. Probably better solution: When you set the transform property in your element - Sum the current location with the dX and dY. Code to do that:

    Add the next variable before you set the transform in the movement function:

    const matrix = new WebKitCSSMatrix(circleNodeListIndividual.style.transform);
    

    then use it in setting the transform:

    circleNodeListIndividual.style.transform = 'translate(' + (matrix.m41 + dX) + 'px' + ',' + (matrix.m42 + dY) + 'px' + ')' 
    

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...