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firebase - What is the proper procedure for adding FlutterFire to the iOS portion of a Flutter plugin? (not an app - a plugin)

I know that for apps, the GoogleService-Info.plist file needs to be added to Runner in Xcode by doing "Add files to Runner". I have done the same, but for my plugin's Pods by doing "Add files to Pods". However, when running my example app, Xcode loses the GoogleService-Info.plist file and so the call await Firebase.initializeApp() fails.

As an aside, for Android everything is working nicely - the plugin can initialize Firebase successfully.

What is the correct procedure for making sure that the GoogleService-Info.plist file gets added to the plugin?

question from:https://stackoverflow.com/questions/66053438/what-is-the-proper-procedure-for-adding-flutterfire-to-the-ios-portion-of-a-flut

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The way to make it work for iOS is to include the plist as a resource file in the plugin podspec like so:

  1. Place the plist in ios/Assets
  2. Add the line s.resources = 'Assets/GoogleService-Info.plist' to the podspec

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