Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
292 views
in Technique[技术] by (71.8m points)

firebase - What is the proper procedure for adding FlutterFire to the iOS portion of a Flutter plugin? (not an app - a plugin)

I know that for apps, the GoogleService-Info.plist file needs to be added to Runner in Xcode by doing "Add files to Runner". I have done the same, but for my plugin's Pods by doing "Add files to Pods". However, when running my example app, Xcode loses the GoogleService-Info.plist file and so the call await Firebase.initializeApp() fails.

As an aside, for Android everything is working nicely - the plugin can initialize Firebase successfully.

What is the correct procedure for making sure that the GoogleService-Info.plist file gets added to the plugin?

question from:https://stackoverflow.com/questions/66053438/what-is-the-proper-procedure-for-adding-flutterfire-to-the-ios-portion-of-a-flut

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

The way to make it work for iOS is to include the plist as a resource file in the plugin podspec like so:

  1. Place the plist in ios/Assets
  2. Add the line s.resources = 'Assets/GoogleService-Info.plist' to the podspec

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...