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unity3d - What is "CacheFlag" for Facebook Audience Network (IronSource)?

I am setting up IronSource Mediation for Facebook in a Unity Game. While reading the docs, it mentions a "CacheFlag" setting. What is it for?

doc: https://developers.ironsrc.com/ironsource-mobile/unity/facebook-mediation-guide/#step-8

question from:https://stackoverflow.com/questions/66048294/what-is-cacheflag-for-facebook-audience-network-ironsource

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