template<class Base, template<class>class...Mixins>
struct Foo:Base{};
template<class Base, template<class>class M0, template<class>class...Mixins>
struct Foo<Base, M0, Mixins...>:M0<Foo<Base, Mixins...>>{};
struct Base{
virtual int A()=0;
virtual int B()=0;
virtual ~Base()=default;
};
template<class Base>
struct MixinA:Base{
int A() final{ return 3; }
};
template<class Base>
struct MixinB:Base{
int B() override{ return -1; }
};
template<class Base>
struct MixinB2:Base{
int B() final{ return 0; }
};
using Bob=Foo<Base, MixinA, MixinB2, MixinB>;
std::unique_ptr<Base> pBase=std::make_unique<Bob>();
std::cout << pBase->A() << pBase->B() <<'
';
Leftmost mixins override rightmost ones here.
For the other way around
template<class Base, template<class>class M0, template<class>class...Mixins>
struct Foo<Base, M0, Mixins...>:Foo<M0<Base>, Mixins...>{};
We can remove the Base
argument of Foo
if you really want. For right-to-left application:
template<template<class>class...Mixins>
struct Foo:Base{};
template<template<class>class M0, template<class>class...Mixins>
struct Foo<M0, Mixins...>:M0<Foo<Mixins...>>{};
it is easy. For left-to-right, you need to get fancier.
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