I am trying to have the DirectX12 pipeline render to only part of the window, not the full window. Is that even possible?
I can manually translate the vertices, or set the screenViewport to be a smaller size, but the renderer still renders to the whole window, setting a background color to that which is unrendered.
Even if I set the backbuffers size to be the smaller size, the target view is still the whole window. How can I change the target view to be just a part of the window?
I must be missing something about CreateRenderTargetView()
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