I′m building a SwiftUI Mac App. It′s main window shall be resizable as normal in MacOS.
With a Button I want to resize the window programaticly.
That works fine with the code below.
After the programatic resizing the window cannot be resized anymore by the user(via mouse).
How can this be accomplished?
struct MainView1: View {
@State var width : CGFloat = .infinity
var body: some View {
SomeView(width: $width)
.background(Color.red)
.frame(width: width)
}
}
struct SomeView: View {
@Binding var width : CGFloat
var body: some View {
GeometryReader{geometry in
VStack{
Text("geometry width:(geometry.size.width)")
Text("geometry hight:(geometry.size.height)")
Button("Set width = 200"){width = 200}
Text("width:(width)")
}//
.background(Color.yellow)
//.frame(width: geometry.size.height, height: geometry.size.height)
}
}
}
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