yes it is possible, I added the UITableVIew within the UITableView cell
.. :)
no need to add tableview cell in xib file - just subclass the UITableviewCell and use the code below, a cell will be created programatically.
//in your main TableView
#import "ViewController.h"
#import "CustomCell.h"
@interface ViewController ()<UITableViewDataSource , UITableViewDelegate>
@end
@implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void)dealloc
{
[_aTV release];
[super dealloc];
}
-(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 1;
}
-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return 3;
}
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
CustomCell *cell = [self.aTV dequeueReusableCellWithIdentifier:@"Cell"];
if(cell == nil)
{
cell = [[[CustomCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:@"Cell"]autorelease];
}
cell.dataAraay = [NSMutableArray arrayWithObjects:@"subMenu->1",@"subMenu->2",@"subMenu->3",@"subMenu->4",@"subMenu->5", nil];
return cell;
}
-(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
return 150;
}
//in your custom tableview cell
// .m file
#import "CustomCell.h"
@implementation CustomCell
@synthesize dataAraay; //array to hold submenu data
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier
{
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
// Initialization code
self.frame = CGRectMake(0, 0, 300, 50);
UITableView *subMenuTableView = [[UITableView alloc]initWithFrame:CGRectZero style:UITableViewStylePlain]; //create tableview a
subMenuTableView.tag = 100;
subMenuTableView.delegate = self;
subMenuTableView.dataSource = self;
[self addSubview:subMenuTableView]; // add it cell
[subMenuTableView release]; // for without ARC
}
return self;
}
- (void)setSelected:(BOOL)selected animated:(BOOL)animated
{
[super setSelected:selected animated:animated];
// Configure the view for the selected state
}
-(void)layoutSubviews
{
[super layoutSubviews];
UITableView *subMenuTableView =(UITableView *) [self viewWithTag:100];
subMenuTableView.frame = CGRectMake(0.2, 0.3, self.bounds.size.width-5, self.bounds.size.height-5);//set the frames for tableview
}
//manage datasource and delegate for submenu tableview
-(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 1;
}
-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return dataAraay.count;
}
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"cellID"];
if(cell == nil)
{
cell = [[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:@"cellID"]autorelease];
}
cell.textLabel.text = [self.dataAraay objectAtIndex:indexPath.row];
return cell;
}
@end
Swift version
Create a single view project
add tableview
inside storyboard
and set up its datasource
and delegate
Paste code below to ViewController.swift
import UIKit
class ViewController: UIViewController,UITableViewDataSource,UITableViewDelegate {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 3;
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 1;
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
var cell:CustomCell? = tableView.dequeueReusableCellWithIdentifier("Cell") as? CustomCell
if cell == nil {
cell = CustomCell(style: UITableViewCellStyle.Default, reuseIdentifier: "Cell")
}
cell?.dataArr = ["subMenu->1","subMenu->2","subMenu->3","subMenu->4","subMenu->5"]
return cell!
}
func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
return 150.0
}
}
create a new file CustomCell.swift
which is the subclass of UITableViewCell
and do not select with xib
this file is without .xib
file table
and its cell
will be created programatically as in objective-c code
.
Paste code below to CustomCell.swift
import UIKit
class CustomCell: UITableViewCell,UITableViewDataSource,UITableViewDelegate {
var dataArr:[String] = []
var subMenuTable:UITableView?
override init(style: UITableViewCellStyle, reuseIdentifier: String?) {
super.init(style: style , reuseIdentifier: reuseIdentifier)
setUpTable()
}
required init(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
setUpTable()
}
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
setUpTable()
}
func setUpTable(){
subMenuTable = UITableView(frame: CGRectZero, style:UITableViewStyle.Plain)
subMenuTable?.delegate = self
subMenuTable?.dataSource = self
self.addSubview(subMenuTable!)
}
override func layoutSubviews() {
super.layoutSubviews()
subMenuTable?.frame = CGRectMake(0.2, 0.3, self.bounds.size.width-5, self.bounds.size.height-5)
}
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return dataArr.count
}
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
var cell: UITableViewCell? = tableView.dequeueReusableCellWithIdentifier("cellID")
if cell == nil {
cell = UITableViewCell(style: UITableViewCellStyle.Default, reuseIdentifier: "cellID")
}
cell?.textLabel?.text = dataArr[indexPath.row]
return cell!
}
}