Im looking for a way to use bitmap as input to Glide. I am even not sure if its possible. It's for resizing purposes. Glide has a good image enhancement with scale. The problem is that I have resources as bitmap already loaded to memory. The only solution I could find is to store images to temporary file and reload them back to Glide as inputStream/file.. Is there a better way to achieve that ?
Please before answering .. Im not talking about output from Glide.. .asBitmap().get()
I know that.I need help with input.
Here is my workaround solution:
Bitmap bitmapNew=null;
try {
//
ContextWrapper cw = new ContextWrapper(ctx);
File directory = cw.getDir("imageDir", Context.MODE_PRIVATE);
File file=new File(directory,"temp.jpg");
FileOutputStream fos = new FileOutputStream(file);
bitmap.compress(Bitmap.CompressFormat.PNG, 90, fos);
fos.close();
//
bitmapNew = Glide
.with(ctx)
.load(file)
.asBitmap()
.diskCacheStrategy(DiskCacheStrategy.NONE)
.skipMemoryCache(true)
.into( mActualWidth, mActualHeight - heightText)
.get();
file.delete();
} catch (Exception e) {
Logcat.e( "File not found: " + e.getMessage());
}
I'd like to avoid writing images to internal and load them again.That is the reason why Im asking if there is way to to have input as bitmap
Thanks
question from:
https://stackoverflow.com/questions/42278134/is-there-a-way-to-load-image-as-bitmap-to-glide 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…