id
erases the type and it is equivalent to saying "this object responds to any selector visible to the translation". of course, it is your responsibility to make sure your program is correct when you erase types (and also when you typecast them).
If the type were NSObject
, then the compiler would say "NSObject may not respond to selector" if the selector was not declared in NSObject's interface or the protocols it adopts. In that event, you could also add a typecast to cast it to the type you expect.
With strict/correct types, the compiler can kick in and help you out, which is great because ObjC is a very dynamic language.
id
is particularly useful when using (or building) collections types. Adding an object would not be a problem unless you defined a new root type (does not inherit from NSObject). Getting a value from the collection would require a typecast if we were to use it as something other than our base class (NSObject).
Objective-C does not support generics - you cannot, for example, declare an NSArray
of NSString
s. You can populate an NSArray
with NSString
s and pass this through id
for a more natural written style when type safety is not preserved (a la generics).
So, let's expand on this with some real code.
Example A
NSString * string = [array objectAtIndex:0]; // << trust me (via id)
return [string length];
-or-
return [[array objectAtIndex:0] length]; // << trust me (via id)
Example B
And now let's say id
is not available and we fix all our compiler warnings because it's the right thing to do:
NSString * string = (NSString*)[array objectAtIndex:0]; // << typecast == trust me
return [string length];
-or-
return [(NSString*)[array objectAtIndex:0] length]; // << typecast == trust me
id
doesn't decide its value at runtime, nor doe any NSObject. ObjC objects don't perform implicit promotions, they just cast the pointer through without formal promotion.
Related to your example, I actually declare my delegates and parameters as NSObjects with protocols:
NSObject<MONShapeDelegate>* delegate;
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