My question is related to Is there a reasonable approach to "default" type parameters in C# Generics?, but using an inner generic class that approach doesn't work.
Given code like this:
using System;
public class FooEventArgs<T> : EventArgs
{
// ... T properties and a constructor
}
public class Foo<T>
{
public delegate void EventHandler<FooEventArgs>(object sender, FooEventArgs<T> e);
public event EventHandler<FooEventArgs<T>> Changed
}
And with it being used like this:
public class User
{
public Foo<int> foo1;
public Foo<object> foo2;
public User()
{
foo1 = new Foo<int>();
foo2 = new Foo<object>();
foo1.Changed += foo1_Changed;
foo2.Changed += foo2_Changed;
}
protected void foo1_Changed(object sender, FooEventArgs<int> e) { ... }
protected void foo2_Changed(object sender, FooEventArgs<object> e) { ... }
}
Well, I'd rather like it if I could have the generic optional, as there will be many cases where I don't know what type something will be coming in. (Data is coming from an external system which has its own variable types, which are then converted into .NET types, but I run into situations where, for example, one remote data type may turn into one of a couple of .NET types, or where it is of the "any" type—thus object
would be the only real answer for that case.)
The solution which immediately occurred to me was subclassing (it was also the primary suggestion in the question linked to earlier):
public class Foo : Foo<object>
{
public Foo(...) : base(...) { }
}
public class FooEventArgs : FooEventArgs<object>
{
public Foo(...) : base(...) { }
}
I then want to use it like this:
public class User
{
public Foo foo3;
public User()
{
foo3 = new Foo();
foo3.Changed += foo3_Changed;
}
protected void foo3_Changed(object sender, FooEventArgs e) { ... }
}
The problem is that it naturally won't work with foo3_Changed
accepting FooEventArgs
; it needs FooEventArgs<object>
, as that's what the Foo.Changed
event will get pass to it (as the value will come from Foo<object>
).
Foo.cs(3,1415926): error CS0123: No overload for 'foo3_Changed' matches delegate 'FooLibrary.Foo<object>.EventHandler<FooLibrary.FooEventArgs<object>>'
Is there anything I can do about this, short of duplicating much of the class?
I did try one other thing: an implicit operator to convert from FooEventArgs<object>
to FooEventArgs
.
public static implicit operator FooEventArgs(FooEventArgs<object> e)
{
return new FooEventArgs(...);
}
This, unfortunately, doesn't seem to work, though I'm not quite clear on why:
EditBuffer.cs(13,37): error CS0553: 'FooLibrary.FooEventArgs.implicit operator FooLibrary.FooEventArgs(FooLibrary.FooEventArgs<object>)': user-defined conversions to or from a base class are not allowed
So then, once again, is there anything I can do about this, or am I correct in thinking that it's Tough Luck and I'll just have to be content using FooEventArgs<object>
(and then I guess I may as well just use Foo<object>
)?
question from:
https://stackoverflow.com/questions/13717802/can-i-make-a-generic-optional-defaulting-to-a-certain-class