Euler angles are more human understandable and also good for decomposing rotations into individual degrees of freedom (for kinematic joints and the like) but have disadvantages like ambiguity and gimbal lock. In practice I would prefer quaternions, as they easier to compute with (for the computer, not for humans) and more efficient. You have to make three rotations and multiply them together when rotating by Euler angles, whereas a Quaternion is only one rotation and as it already encodes the sin and cos, the conversion from quaternion to matrix is quite efficient.
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…