I have a priority_queue of some object:
typedef priority_queue<Object> Queue;
Queue queue;
From time to time, the priority of one of the objects may change - I need to be able to update the priority of that object in the queue in an efficient way. Currently I am using this method which works but seems inefficient:
Queue newQueue;
while (!queue.empty())
{
Object obj=queue.top();
queue.pop();
if (priorityHasChanged(obj))
newQueue.push_back(Object(new_priority));
else
newQueue.push_back(obj);
}
newQueue.swap(queue); // this only works because I actually subclassed the priority_queue
// class and exposed a swap method that swaps in the container
I implemented it this way because I was in kind of a hurry at the time and this was the quickest thing I could do that I could be sure it would work ok. There has to be a better way than this though. Really what I want is a way to either:
- extract out the instance with the changed priority and insert a new one with the new priority value
- update the instance with the changed priority and then update the queue so that it is correctly sorted
What is the best way to do this?
question from:
https://stackoverflow.com/questions/649640/how-to-do-an-efficient-priority-update-in-stl-priority-queue 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…