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c# - Resources for 2d game physics


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Here are some resources I assembled a few years ago. Of note is the Verlet Integration. I am also including links to some open source and commercial physics engines I found at that time. There is a stackoverflow article on this subject here: 2d game physics?

Physics Methods

Books

  • "Game Physics Engine Development", Ian Millington -- I own this book and highly recommend it. The book builds a physics engine in C++ from scratch. The Author starts with basic particle physics and then adds "laws of motion", constraints, rigid-body physics and on and on. He includes well documented source code all the way through.

Physics Engines


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