Here are some resources I assembled a few years ago. Of note is the Verlet Integration.
I am also including links to some open source and commercial physics engines I found at that time. There is a stackoverflow article on this subject here: 2d game physics?
Physics Methods
Books
- "Game Physics Engine Development", Ian Millington -- I own this book and highly recommend it. The book builds a physics engine in C++ from scratch. The Author starts with basic particle physics and then adds "laws of motion", constraints, rigid-body physics and on and on. He includes well documented source code all the way through.
Physics Engines
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…