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Should C# or C++ be chosen for learning Games Programming (consoles)?


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C++, for two reasons.

1) a lot of games are programmed in C++. No mainstream game is, as yet, programmed in a managed language.

2) C++ is as hard as it gets. You have to master manual memory management and generally no bounds checking (beyond the excellent Valgrind!). If you master C++, you will find this transferable to managed procedural languages. Less so the other way around.

C++ has a level of complexity close to APL! You'll never get better by playing weaker opponents.

Joel makes a very strong point about this. People who understand how the machine works make better programmers, because all abstractions are leaky.


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