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c++ - Set of efficient 3D intersection algorithms

Anyone knows a source, website where I can get some good implementations of 3D intersection algorithms, like

  • intersection of sphere and sphere
  • sphere/ellipsoid
  • sphere/cuboid
  • ellipsoid/ellipsoid
  • ellipsoid/cuboid
  • cuboid/cuboid
  • sphere/ray
  • ellipsoid/ray
  • cuboid/ray
  • triangle/ray
  • quad/ray
  • triangle/triangle
  • quad/quad
question from:https://stackoverflow.com/questions/4831216/set-of-efficient-3d-intersection-algorithms

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http://www.realtimerendering.com/intersections.html.

It's a huge matrix of algorithms that calculate intersections between various types of objects. Excellent resource.


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