Example: Noughts and Crosses Say I have a bitboard for all occupied squares and using a mask I generate a Bitboard of all unoccupied squares by xoring it with a mask:
010 111 101 111 ^ 111 => 000 000 111 111
How do I now generate all possible moves from that new Bitboard? Simply by iterating over every new bit? Wouldn't that defeat the efficiency purpose of the Bitboards all together?
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