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three.js - WASM memory access out of bounds using threejs DracoLoader on Mobile Browsers

I’m currently running into an issue where I’m trying to load a Draco compressed model using the Draco Loader of threejs on mobile browsers and it seems to hard crash during the call to the `.load method. IOS Safari not and Chrome version 88.0.4324.93 on an Android - Pixel 2 XL are the ones I’ve tested so far. The exact same models seem to render completely fine on web browsers with no issues.

This is a screenshot of the error I’m receiving which states memory access out of bounds

RuntimeError: memory access out of bounds
    at <anonymous>:wasm-function[377]:0x18a28
    at <anonymous>:wasm-function[358]:0x170b9
    at <anonymous>:wasm-function[354]:0x16f17
    at <anonymous>:wasm-function[446]:0x21f40
    at <anonymous>:wasm-function[323]:0x1371f
    at <anonymous>:wasm-function[23]:0x2cb1
    at emscripten_bind_Decoder_DecodeBufferToMesh_2 (<anonymous>:wasm-function[119]:0x934e)
    at a._emscripten_bind_Decoder_DecodeBufferToMesh_2 (blob:https://bdd35c37d00a.ngrok.io/95a82b20-81cc-451e-a630-f47694de7a0f:51:560)
    at g.DecodeBufferToMesh.g.DecodeBufferToMesh (blob:https://bdd35c37d00a.ngrok.io/95a82b20-81cc-451e-a630-f47694de7a0f:92:54)
    at decodeGeometry (blob:https://bdd35c37d00a.ngrok.io/95a82b20-81cc-451e-a630-f47694de7a0f:189:29)

I’ve tried adding console logs to the onProgress, onLoad, and onError callbacks. The onProgress seems to fully complete but after that, before the onLoad callback can run, it crashes and the onError callback isn’t called either.

Anyone have any ideas on how to go about solving this?

question from:https://stackoverflow.com/questions/65947346/wasm-memory-access-out-of-bounds-using-threejs-dracoloader-on-mobile-browsers

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