I have a very simple panorama image built in three.js
that successfully works in my iOS app when loaded via URL
let request = URLRequest(url: URL.init(string: "https://example.com/tour")!)
self.webView.load(request)
when I store the same files locally in iOS app, they are loaded fine except for a panoramic image which is likely blocked by CORS in my WKWebView, which is operating like Safari browser as far as I know.
self.webView.load(URLRequest(url: Bundle.main.url(forResource: "index", withExtension:"html", subdirectory: "web/panorama")! as URL) as URLRequest)
I tried crossOrigin = "use-credentials" or "anonymous" or "" but that does not remove blocking the image.
var loader = new THREE.TextureLoader();
loader.crossOrigin = "use-credentials"; // CORS ENABLED
var material = new THREE.MeshBasicMaterial({
map:
loader.load(
'panorama.jpg', // WORKS VIA HTTP CALL, FAILS VIA LOCAL LOAD
)});
I also tried to pass image as data into the loader.load("image/png;base64, iVstu...") but image is blank.
Any advise how I can load the panoramic image on iOS app with files stored locally?
question from:
https://stackoverflow.com/questions/65942257/three-js-textureloader-cannot-load-panorama-image-in-ios-due-to-security-restric 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…