I want to keep my points dimensioned to real worls coords. For example set my points with a size of 10mm
In order to do that I am using this formula:
vec4 tPosition = vec4( position, 1.0 ); float distance2 = distance(tPosition.xyz, cameraPosition); gl_PointSize = pointSizeInMM * canvas_size_height /(2.0 * distance2*abs(sin(camera.fov/2.0)));
Do Am I doing anything wrong?
Best regards
1.4m articles
1.4m replys
5 comments
57.0k users