I have a Javascript function that takes a base64 string as parameter. I then use the
window.atob(base64String);
function to get the binary of this file.
Essentially the data coming in is a .glb file that I pass from C# after converting it to a base64 String:
var buffer = await FileIO.ReadBufferAsync(file);
var bytes = buffer.ToArray();
//This is the data I pass to the JavaScript function
var result = Convert.ToBase64String(bytes);
What should I do after I get the result of the window.atob() function to get the model and display it in THREE.js? As in be able to do this:
scene.add(model);
question from:
https://stackoverflow.com/questions/65919638/open-base64string-in-three-js 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…