Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
84 views
in Technique[技术] by (71.8m points)

c# - Entity Framework creates migration without any updates

At the moment, I'm experiencing an issue where I can create a migration, which has data updates, but the DbContextModelSnapshot has this data. When you look at the updates in the migration, they've already been applied to the DbContextModelSnapshot and the database.

A coworker created a migration about 3 months ago, and everything has been fine. We've created several more migrations since then, and haven't experienced this issue. However, the last couple days, we have been experiencing this.

We've tried creating a migration with this data update, and running it. But when we create another migration, that data update is there again. None of us have experienced this issue before.

How can we create migrations without having this data keep showing up? I'm not sure what code would be relevant to show for this.

EDIT:

Migrations are created that have Data A (pre-existing data in the database and DbContextModelSnapshot) and Data B (new Data), and are completely successfully. By that, I mean that Data B is added to the database and the DbContextModelSnapshot without issue. However, when I create another migration, Data A shows up again.

EDIT 2:

As requested, I've looked at all the migrations we have and compared to the __EFMigrationsHistory, and they are all there. Every migration has been run successfully. This was verified by at least 3 people.

EDIT 3:

Okay, the question asked was how am I specifying the data for the migrations. In the model class, we've got our Configure(). Here's it, and the subsequent functions:

internal static void Configure(EntityTypeBuilder<PlayerType> entityTypeBuilder)
{
    SetDefaultValues(entityTypeBuilder);
    LoadSeedData(entityTypeBuilder);
}

private static void LoadSeedData(EntityTypeBuilder<PlayerType> entityTypeBuilder)
{
    void AddPlayerType(int playerTypeId, string name, DateTime createdDate, DateTime? modifiedDate = null, bool isSystemDefault = true)
    {
        entityTypeBuilder
            .HasData(
                DbContextHelper.AssignBaseStats(
                    new List<PlayerType>
                    {
                        new PlayerType()
                        {
                            PlayerTypeId = playerTypeId,
                            Name             = name,
                            IsSystemDefault = isSystemDefault
                        },
                    },
                    createdDate,
                    !modifiedDate.HasValue ? createdDate : modifiedDate.Value,
                    ApplicationConstants.SeedDataGenerationIdentifier,
                    false));
    }

    AddPlayerType(ApplicationConstants.TitleId, "Title", new DateTime(2020, 2, 11, 16, 27, 0, 0, DateTimeKind.Utc),
                        new DateTime(2020, 12, 19, 20, 11, 0, 0, DateTimeKind.Utc));
    AddPlayerType(ApplicationConstants.BaseId, "Base", new DateTime(2020, 2, 11, 16, 27, 0, 0, DateTimeKind.Utc),
                        new DateTime(2020, 12, 19, 20, 11, 0, 0, DateTimeKind.Utc));
    AddPlayerType(ApplicationConstants.QuizId, "Quiz", new DateTime(2020, 2, 11, 16, 27, 0, 0, DateTimeKind.Utc),
                        new DateTime(2020, 12, 19, 20, 11, 0, 0, DateTimeKind.Utc));
    AddPlayerType(ApplicationConstants.ThreeDId, "ThreeDModel", new DateTime(2020, 2, 11, 16, 27, 0, 0, DateTimeKind.Utc),
                        new DateTime(2020, 12, 19, 20, 11, 0, 0, DateTimeKind.Utc), false);
    AddPlayerType(ApplicationConstants.TestId, "Test", new DateTime(2020, 2, 11, 16, 27, 0, 0, DateTimeKind.Utc),
                        new DateTime(2020, 12, 19, 20, 11, 0, 0, DateTimeKind.Utc), false);
    AddPlayerType(ApplicationConstants.ScoreId, "Score", new DateTime(2020, 3, 25, 21, 59, 0, 0, DateTimeKind.Utc),
                        new DateTime(2020, 12, 19, 20, 11, 0, 0, DateTimeKind.Utc));
    AddPlayerType(ApplicationConstants.ExitId, "Exit", new DateTime(2020, 3, 25, 21, 59, 0, 0, DateTimeKind.Utc),
                        new DateTime(2020, 12, 19, 20, 11, 0, 0, DateTimeKind.Utc));
    AddPlayerType(ApplicationConstants.WalkId, "Walkaround", new DateTime(2020, 10, 22, 14, 44, 0, 0, DateTimeKind.Utc),
                        new DateTime(2020, 12, 19, 20, 11, 0, 0, DateTimeKind.Utc), false);
}

private static void SetDefaultValues(EntityTypeBuilder<PlayerType> entityTypeBuilder)
{
    entityTypeBuilder
        .Property(thisTable => thisTable.IsSystemDefault)
        .HasDefaultValue(false);
}

Now, this was updated back in mid-December, and all migrations after have been fine. But as stated, recent migrations have started having the following:

protected override void Up(MigrationBuilder migrationBuilder)
{
    migrationBuilder.UpdateData(
        schema: "LessonDesigner",
        table: "PlayerType",
        keyColumn: "PlayerTypeId",
        keyValue: 1,
        column: "IsSystemDefault",
        value: true);

    migrationBuilder.UpdateData(
        schema: "LessonDesigner",
        table: "PlayerType",
        keyColumn: "PlayerTypeId",
        keyValue: 2,
        column: "IsSystemDefault",
        value: true);

    migrationBuilder.UpdateData(
        schema: "LessonDesigner",
        table: "PlayerType",
        keyColumn: "PlayerTypeId",
        keyValue: 3,
        column: "IsSystemDefault",
        value: true);

    migrationBuilder.UpdateData(
        schema: "LessonDesigner",
        table: "PlayerType",
        keyColumn: "PlayerTypeId",
        keyValue: 6,
        column: "IsSystemDefault",
        value: true);

    migrationBuilder.UpdateData(
        schema: "LessonDesigner",
        table: "PlayerType",
        keyColumn: "PlayerTypeId",
        keyValue: 7,
        column: "IsSystemDefault",
        value: true);
}

EDIT 4:

Here's screenshots to show the back-to-back created migrations. You can see, the Up() is identical:

enter image description here

enter image description here

question from:https://stackoverflow.com/questions/65890151/entity-framework-creates-migration-without-any-updates

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

You seem to be using some EFC 3.1 version (up to 3.1.9 inclusive) which exhibits the bug #21661 - Using ValueGeneratedOnAdd on a property that is seeded causes UpdateData calls in every subsequent migration, fixed in 3.1.10+ by #22760 - [release/3.1] Fix issue where property with value generated on add is reseeded in every migration.

Note that every property having HasDefaultValue{Sql} like your IsSystemDefault is considered ValueGeneratedOnAdd by convention.

Now, to resolve the problem, either upgrade to EFC 3.10 or later, or use the following workaround with ValueGeneratedNever:

entityTypeBuilder
    .Property(thisTable => thisTable.IsSystemDefault)
    .HasDefaultValue(false)
    .ValueGeneratedNever(); // <-- add this

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...