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angular - Transform Rotation Velocity Relative to a Certain Coordinate Sytem into a Rotation Velocity Relative to another Coordinate Sytem

So I have a Case:

  1. I have two 3D Coordinate Sytems:
    • Real World(Rigid) Coordinate System ~ the Origin of all objects.
    • Certain Object's Local Coordinate System ~ since the object can move or rotate, this 3D coordinate system changes its position and orientations.
  2. An Object is found at the Origin(0.0,0.0,0.0).
  3. The Variables are:
    • α, β, γ = Pitch(X-Axis), Roll(Y-Axis), Yaw(Z-Axis) ~ Intrinsic Rotations of the Object's Local Coordinate System, from the Real World Coordinate System.
    • u, v, w = rotation velocity of the Object Relative to the Real World Coordinate System.
    • x, y, z = rotation velocity of the Object Relative to the Object's Local Coordinate System.
  4. The First Trial was:
    • When the two coordinate systems are in phase(α = 0.0, β = 0.0, γ = 0.0)
    • Then the rotation velocities of the object on both coordinate systems are equal(x = u, y = v, z = w)
  5. The Second Trial was:
    • When Object's Local Coordinate System was rotated(α = 131.42, β = -36.7, γ = 317.22)
    • And u = 14.2, v = 5.2, w = -1.32
    • Then x = ?, y = ?, z = ?

I am trying to get the Rotation Velocity of the Object relative to the its Local Coordinate System. I will appreciate the help of the community!

question from:https://stackoverflow.com/questions/65874622/transform-rotation-velocity-relative-to-a-certain-coordinate-sytem-into-a-rotati

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