hello Im trying to make a game using Godot GDnative script c++. Iwas wondering how I could access audio from the c++ script.
here is my c++ code:
void Ball::_physics_process(float delta) {
auto collision_object = move_and_collide(motion * speed * delta);
if (collision_object!=NULL) {
motion = motion.bounce(get_floor_normal());
}
"collisionBeep".play();
here is my GD code:
func _physics_process(delta):
var collision_object = move_and_collide(velocity * speed * delta)
print(collision_object)
if collision_object:
velocity = velocity.bounce(collision_object.normal)
$collisionBeep.play()
question from:
https://stackoverflow.com/questions/65874469/godot-c-audio-access 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…