I'm building a farming sim, and am trying to simulate soil quality as a part of the simulation. If soil quality is a scalar over the 2d surface of the terrain, it seems to me that I should be able to represent it just as an invisible B/W texture, with each pixel representing the soil quality at a given location. The soil quality should effect how well plants grow, and should change as a function of time and user input, so I also need to be able to query and change the values of this texture every frame.
Is this something I can do in Unity?
Where should I start trying to implement this?
question from:
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