Based on my previous answer, here is a sketch demonstrating a possible way to do it.
let line;
let zigZag;
function onMouseDown(event) {
line = new Path({
segments: [event.point, event.point],
strokeColor: 'black'
});
zigZag = createZigZagFromLine(line);
}
function onMouseDrag(event) {
line.lastSegment.point = event.point;
if (zigZag) {
zigZag.remove();
}
zigZag = createZigZagFromLine(line);
}
function createZigZagFromLine(line) {
const zigZag = new Path({ selected: true });
const count = 20, length = line.length;
for (let i = 0; i <= count; i++) {
const offset = i / count * length;
const normal = i === 0 || i === count
? new Point(0, 0)
: line.getNormalAt(offset) * 30;
const point = line.getPointAt(offset).add(i % 2 == 0 ? normal
: -normal);
zigZag.add(point);
}
return zigZag;
}
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…