I am facing an issue where my UIView
with a Lottie-Animation
is not being correctly displayed. I am using a lot of Dispatch.main.async
and I a pretty sure that is messing everything up.
1. User taps on a Button
and instantly my UIVIew
("coverView")+ Animation
("loadingAnimation") should be displayed (calling setupLoadingAnimation
)
ScreenVideo
But it is not, it is only being displayed after a another function is finished.
How and where do I have to call animation.play()
and view.isHidden = false
so it is being displayed right after the button
was tapped?
This is my structure:
@objc func addWishButtonTapped() {
print("tapped 1")
DispatchQueue.main.async { [weak self] in
guard let self = self else { return }
// ...
self.setUpLoadingAnimation()
// ...
print("tapped 2")
self.crawlWebsite {
print("tapped 3")
self.hideLoadingView()
print("tapped 4")
}
}
}
The view is not being setup and it stops printing
after print("tapped 2")
and only print print(tapped 3")
. That is when the view
+ loadingAnimatino
become visible.
Setup Loading Animation:
//MARK: setupLoadingAnimation
func setUpLoadingAnimation(){
DispatchQueue.main.async { [weak self] in
guard let self = self else { return }
self.view.addSubview(self.coverView)
self.coverView.topAnchor.constraint(equalTo: self.wishView.topAnchor).isActive = true
self.coverView.leadingAnchor.constraint(equalTo: self.wishView.leadingAnchor).isActive = true
self.coverView.trailingAnchor.constraint(equalTo: self.wishView.trailingAnchor).isActive = true
self.coverView.bottomAnchor.constraint(equalTo: self.wishView.bottomAnchor).isActive = true
self.loadingAnimation.contentMode = .scaleAspectFit
self.loadingAnimation.translatesAutoresizingMaskIntoConstraints = false
self.coverView.addSubview(self.loadingAnimation)
self.loadingAnimation.centerXAnchor.constraint(equalTo: self.coverView.centerXAnchor).isActive = true
self.loadingAnimation.centerYAnchor.constraint(equalTo: self.coverView.centerYAnchor).isActive = true
self.loadingAnimation.heightAnchor.constraint(equalToConstant: 100).isActive = true
self.loadingAnimation.widthAnchor.constraint(equalToConstant: 100).isActive = true
self.loadingAnimation.loopMode = .loop
self.loadingAnimation.play()
}
}
crawlWebsite:
//MARK: crawlWebsite
func crawlWebsite(finished: @escaping () -> Void){
var html: String?
guard let url = self.url else { return }
let directoryURL = url as NSURL
let urlString: String = directoryURL.absoluteString!
// save url to wish
self.wishView.link = urlString
DispatchQueue.main.async { [weak self] in
guard let self = self else { finished(); return }
html = self.getHTMLfromURL(url: url)
self.getContentFromHTML(html: html, url: url)
self.getOpenGraphData(urlString: urlString) {
finished()
}
}
}
I know this is very messy so I hope everything is clear! Let me know if you have any questions! I am very stuck here...
question from:
https://stackoverflow.com/questions/65836254/swift-dispatch-main-sync-messes-uiview-animation-up 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…