I am using Admob mediation in my Unity project to display ads from about a dozen ad networks. The ads are working as expected but sometimes they don't have a skip button, and I guess this is because in one of the network's configurations I forgot to enable skipping.
Is there a way to determine via code/debug which ad network the received ad came from?
I'm just wondering if there is a smarter way to determine which network is the odd one out other than going over the settings of all ad networks.
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