There are two options for creating and updating databases.
One is to create a database externally, then place it in the assets folder of the project and then copy the entire database from there. This is much quicker if the database has a lot of tables and other components. Upgrades are triggered by changing the database version number in the res/values/strings.xml file. Upgrades would then be accomplished by creating a new database externally, replacing the old database in the assets folder with the new database, saving the old database in internal storage under another name, copying the new database from the assets folder into internal storage, transferring all of the data from the old database (that was renamed earlier) into the new database and finally deleting the old database. You can create a database originally by using the SQLite Manager FireFox plugin to execute your creation sql statements.
The other option is to create a database internally from a sql file. This is not as quick but the delay would probably be unnoticeable to the users if the database has only a few tables. Upgrades are triggered by changing the database version number in the res/values/strings.xml file. Upgrades would then be accomplished by processing an upgrade sql file. The data in the database will remain unchanged except when its container is removed, for example dropping a table.
The example below demonstrates how to use either method.
Here is a sample create_database.sql file. It is to be placed in the assets folder of the project for the internal method or copied into the "Execute SQL' of SQLite Manager to create the database for the external method. (NOTE: Notice the comment about the table required by Android.)
--Android requires a table named 'android_metadata' with a 'locale' column
CREATE TABLE "android_metadata" ("locale" TEXT DEFAULT 'en_US');
INSERT INTO "android_metadata" VALUES ('en_US');
CREATE TABLE "kitchen_table";
CREATE TABLE "coffee_table";
CREATE TABLE "pool_table";
CREATE TABLE "dining_room_table";
CREATE TABLE "card_table";
Here is a sample update_database.sql file. It is to be placed in the assets folder of the project for the internal method or copied into the "Execute SQL' of SQLite Manager to create the database for the external method. (NOTE: Notice that all three types of SQL comments will be ignored by the sql parser that is included in this example.)
--CREATE TABLE "kitchen_table"; This is one type of comment in sql. It is ignored by parseSql.
/*
* CREATE TABLE "coffee_table"; This is a second type of comment in sql. It is ignored by parseSql.
*/
{
CREATE TABLE "pool_table"; This is a third type of comment in sql. It is ignored by parseSql.
}
/* CREATE TABLE "dining_room_table"; This is a second type of comment in sql. It is ignored by parseSql. */
{ CREATE TABLE "card_table"; This is a third type of comment in sql. It is ignored by parseSql. }
--DROP TABLE "picnic_table"; Uncomment this if picnic table was previously created and now is being replaced.
CREATE TABLE "picnic_table" ("plates" TEXT);
INSERT INTO "picnic_table" VALUES ('paper');
Here is an entry to add to the /res/values/strings.xml file for the database version number.
<item type="string" name="databaseVersion" format="integer">1</item>
Here is an activity that accesses the database and then uses it. (Note: You might want to run the database code in a separate thread if it uses a lot of resources.)
package android.example;
import android.app.Activity;
import android.database.sqlite.SQLiteDatabase;
import android.os.Bundle;
/**
* @author Danny Remington - MacroSolve
*
* Activity for demonstrating how to use a sqlite database.
*/
public class Database extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
DatabaseHelper myDbHelper;
SQLiteDatabase myDb = null;
myDbHelper = new DatabaseHelper(this);
/*
* Database must be initialized before it can be used. This will ensure
* that the database exists and is the current version.
*/
myDbHelper.initializeDataBase();
try {
// A reference to the database can be obtained after initialization.
myDb = myDbHelper.getWritableDatabase();
/*
* Place code to use database here.
*/
} catch (Exception ex) {
ex.printStackTrace();
} finally {
try {
myDbHelper.close();
} catch (Exception ex) {
ex.printStackTrace();
} finally {
myDb.close();
}
}
}
}
Here is the database helper class where the database is created or updated if necessary. (NOTE: Android requires that you create a class that extends SQLiteOpenHelper in order to work with a Sqlite database.)
package android.example;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import android.content.Context;
import android.database.sqlite.SQLiteDatabase;
import android.database.sqlite.SQLiteOpenHelper;
/**
* @author Danny Remington - MacroSolve
*
* Helper class for sqlite database.
*/
public class DatabaseHelper extends SQLiteOpenHelper {
/*
* The Android's default system path of the application database in internal
* storage. The package of the application is part of the path of the
* directory.
*/
private static String DB_DIR = "/data/data/android.example/databases/";
private static String DB_NAME = "database.sqlite";
private static String DB_PATH = DB_DIR + DB_NAME;
private static String OLD_DB_PATH = DB_DIR + "old_" + DB_NAME;
private final Context myContext;
private boolean createDatabase = false;
private boolean upgradeDatabase = false;
/**
* Constructor Takes and keeps a reference of the passed context in order to
* access to the application assets and resources.
*
* @param context
*/
public DatabaseHelper(Context context) {
super(context, DB_NAME, null, context.getResources().getInteger(
R.string.databaseVersion));
myContext = context;
// Get the path of the database that is based on the context.
DB_PATH = myContext.getDatabasePath(DB_NAME).getAbsolutePath();
}
/**
* Upgrade the database in internal storage if it exists but is not current.
* Create a new empty database in internal storage if it does not exist.
*/
public void initializeDataBase() {
/*
* Creates or updates the database in internal storage if it is needed
* before opening the database. In all cases opening the database copies
* the database in internal storage to the cache.
*/
getWritableDatabase();
if (createDatabase) {
/*
* If the database is created by the copy method, then the creation
* code needs to go here. This method consists of copying the new
* database from assets into internal storage and then caching it.
*/
try {
/*
* Write over the empty data that was created in internal
* storage with the one in assets and then cache it.
*/
copyDataBase();
} catch (IOException e) {
throw new Error("Error copying database");
}
} else if (upgradeDatabase) {
/*
* If the database is upgraded by the copy and reload method, then
* the upgrade code needs to go here. This method consists of
* renaming the old database in internal storage, create an empty
* new database in internal storage, copying the database from
* assets to the new database in internal storage, caching the new
* database from internal storage, loading the data from the old
* database into the new database in the cache and then deleting the
* old database from internal storage.
*/
try {
FileHelper.copyFile(DB_PATH, OLD_DB_PATH);
copyDataBase();
SQLiteDatabase old_db = SQLiteDatabase.openDatabase(OLD_DB_PATH, null, SQLiteDatabase.OPEN_READWRITE);
SQLiteDatabase new_db = SQLiteDatabase.openDatabase(DB_PATH,null, SQLiteDatabase.OPEN_READWRITE);
/*
* Add code to load data into the new database from the old
* database and then delete the old database from internal
* storage after all data has been transferred.
*/
} catch (IOException e) {
throw new Error("Error copying database");
}
}
}
/**
* Copies your database from your local assets-folder to the just created
* empty database in the system folder, from where it can be accessed and
* handled. This is done by transfering bytestream.
* */
private void copyDataBase() throws IOException {
/*
* Close SQLiteOpenHelper so it will commit the created empty database
* to internal storage.
*/
close();
/*
* Open the database in the assets folder as the input stream.
*/
InputStream myInput = myContext.getAssets().open(DB_NAME);
/*
* Open the empty db in interal storage as the output stream.
*/
OutputStream myOutput = new FileOutputStream(DB_PATH);
/*
* Copy over the empty db in internal storage with the database in the
* assets folder.
*/
FileHelper.copyFile(myInput, myOutput);
/*
* Access the copied database so SQLiteHelper will cache it and mark it
* as created.
*/
getWritableDatabase().close();
}
/*
* This is where the creation of tables and the initial population of the
* tables should happen, if a database is being created from scratch instead
* of being copied from the application package assets. Copying a database
* from the application package assets to internal storage inside this
* method will result in a corrupted database.
* <P>
* NOTE: This method is normally only called when a database has not already
* been created. When the database has been copied, then this method is
* called the first time a reference to the database is retrieved after the
* database is copied since the database last cached by SQLiteOpenHelper is
* different than the database in internal storage.
*/
@Override
public void onCreate(SQLiteDatabase db) {
/*
* Signal that a new database needs to be copied. The copy process must
* be performed after the database in the cache has been closed causing
* it to be committed to internal storage. Otherwise the database in
* internal storage will not have the same creation timestamp as the one
* in