Here's the correct way of doing it:
protected void onActivityResult(int requestCode, int resultCode, Intent data)
{
super.onActivityResult(requestCode, resultCode, data);
if (resultCode == RESULT_OK)
{
Uri imageUri = data.getData();
Bitmap bitmap = MediaStore.Images.Media.getBitmap(this.getContentResolver(), imageUri);
}
}
If you need to load very large images, the following code will load it in in tiles (avoiding large memory allocations):
BitmapRegionDecoder decoder = BitmapRegionDecoder.newInstance(myStream, false);
Bitmap region = decoder.decodeRegion(new Rect(10, 10, 50, 50), null);
See the answer here
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