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in Technique[技术] by (71.8m points)

c# - Move GameObject over time

I am learning Unity from a Swift SpriteKit background where moving a sprite's x Position is as straight forward as an running an action as below:

let moveLeft = SKAction.moveToX(self.frame.width/5, duration: 1.0)
let delayAction = SKAction.waitForDuration(1.0)
let handSequence = SKAction.sequence([delayAction, moveLeft])
sprite.runAction(handSequence)

I would like to know an equivalent or similar way of moving a sprite to a specific position for a specific duration (say, a second) with a delay that doesn't have to be called in the update function.

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by (71.8m points)

gjttt1's answer is close but is missing important functions and the use of WaitForSeconds() for moving GameObject is unacceptable. You should use combination of Lerp, Coroutine and Time.deltaTime. You must understand these stuff to be able to do animation from Script in Unity.

public GameObject objectectA;
public GameObject objectectB;

void Start()
{
    StartCoroutine(moveToX(objectectA.transform, objectectB.transform.position, 1.0f));
}


bool isMoving = false;

IEnumerator moveToX(Transform fromPosition, Vector3 toPosition, float duration)
{
    //Make sure there is only one instance of this function running
    if (isMoving)
    {
        yield break; ///exit if this is still running
    }
    isMoving = true;

    float counter = 0;

    //Get the current position of the object to be moved
    Vector3 startPos = fromPosition.position;

    while (counter < duration)
    {
        counter += Time.deltaTime;
        fromPosition.position = Vector3.Lerp(startPos, toPosition, counter / duration);
        yield return null;
    }

    isMoving = false;
}

Similar Question: SKAction.scaleXTo


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