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loops - How to tell a lambda function to capture a copy instead of a reference in C#?

I've been learning C#, and I'm trying to understand lambdas. In this sample below, it prints out 10 ten times.

class Program
{
    delegate void Action();
    static void Main(string[] args)
    {
        List<Action> actions = new List<Action>();

        for (int i = 0; i < 10; ++i )
            actions.Add(()=>Console.WriteLine(i));

        foreach (Action a in actions)
            a();
    }
}

Obviously, the generated class behind the lambda is storing a reference or pointer to the int i variable, and is assigning a new value to the same reference every time the loop iterates. Is there a way to force the lamda to grab a copy instead, like the C++0x syntax

[&](){ ... } // Capture by reference

vs.

[=](){ ... } // Capture copies
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by (71.8m points)

What the compiler is doing is pulling your lambda and any variables captured by the lambda into a compiler generated nested class.

After compilation your example looks a lot like this:

class Program
{
        delegate void Action();
        static void Main(string[] args)
        {
                List<Action> actions = new List<Action>();

                DisplayClass1 displayClass1 = new DisplayClass1();
                for (displayClass1.i = 0; displayClass1.i < 10; ++displayClass1.i )
                        actions.Add(new Action(displayClass1.Lambda));

                foreach (Action a in actions)
                        a();
        }

        class DisplayClass1
        {
                int i;
                void Lambda()
                {
                        Console.WriteLine(i);
                }
        }
}

By making a copy within the for loop, the compiler generates new objects in each iteration, like so:

for (int i = 0; i < 10; ++i)
{
    DisplayClass1 displayClass1 = new DisplayClass1();
    displayClass1.i = i;
    actions.Add(new Action(displayClass1.Lambda));
}

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