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loops - Javascript efficiency: 'for' vs 'forEach'


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for

for loops are much more efficient. It is a looping construct specifically designed to iterate while a condition is true, at the same time offering a stepping mechanism (generally to increase the iterator). Example:

for (var i=0, n=arr.length; i < n; ++i ) {
   ...
}

This isn't to suggest that for-loops will always be more efficient, just that JS engines and browsers have optimized them to be so. Over the years there have been compromises as to which looping construct is more efficient (for, while, reduce, reverse-while, etc) -- different browsers and JS engines have their own implementations that offer different methodologies to produce the same results. As browsers further optimize to meet performance demands, theoretically [].forEach could be implemented in such a way that it's faster or comparable to a for.

Benefits:

  • efficient
  • early loop termination (honors break and continue)
  • condition control (i<n can be anything and not bound to an array's size)
  • variable scoping (var i leaves i available after the loop ends)

forEach

.forEach are methods that primarily iterate over arrays (also over other enumerable, such as Map and Set objects). They are newer and provide code that is subjectively easier to read. Example:

[].forEach((val, index)=>{
   ...
});

Benefits:

  • does not involve variable setup (iterates over each element of the array)
  • functions/arrow-functions scope the variable to the block
    In the example above, val would be a parameter of the newly created function. Thus, any variables called val before the loop, would hold their values after it ends.
  • subjectively more maintainable as it may be easier to identify what the code is doing -- it's iterating over an enumerable; whereas a for-loop could be used for any number of looping schemes

Performance

Performance is a tricky topic, which generally requires some experience when it comes to forethought or approach. In order to determine ahead of time (while developing) how much optimization may be required, a programmer must have a good idea of past experience with the problem case, as well as a good understanding of potential solutions.

Using jQuery in some cases may be too slow at times (an experienced developer may know that), whereas other times may be a non-issue, in which case the library's cross-browser compliance and ease of performing other functions (e.g., AJAX, event-handling) would be worth the development (and maintenance) time saved.

Another example is, if performance and optimization was everything, there would be no other code than machine or assembly. Obviously that isn't the case as there are many different high level and low level languages, each with their own tradeoffs. These tradeoffs include, but are not limited to specialization, development ease and speed, maintenance ease and speed, optimized code, error free code, etc.

Approach

If you don't have a good understanding if something will require optimized code, it's generally a good rule of thumb to write maintainable code first. From there, you can test and pinpoint what needs more attention when it's required.

That said, certain obvious optimizations should be part of general practice and not required any thought. For instance, consider the following loop:

for (var i=0; i < arr.length; ++i ){}

For each iteration of the loop, JavaScript is retrieving the arr.length, a key-lookup costing operations on each cycle. There is no reason why this shouldn't be:

for (var i=0, n=arr.length; i < n; ++i){}

This does the same thing, but only retrieves arr.length once, caching the variable and optimizing your code.


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