As of TypeScript 1.6, properties in object literals that do not have a corresponding property in the type they're being assigned to are flagged as errors.
Usually this error means you have a bug (typically a typo) in your code, or in the definition file. The right fix in this case would be to fix the typo. In the question, the property callbackOnLoactionHash
is incorrect and should have been callbackOnLocationHash
(note the mis-spelling of "Location").
This change also required some updates in definition files, so you should get the latest version of the .d.ts for any libraries you're using.
Example:
interface TextOptions {
alignment?: string;
color?: string;
padding?: number;
}
function drawText(opts: TextOptions) { ... }
drawText({ align: 'center' }); // Error, no property 'align' in 'TextOptions'
But I meant to do that
There are a few cases where you may have intended to have extra properties in your object. Depending on what you're doing, there are several appropriate fixes
Type-checking only some properties
Sometimes you want to make sure a few things are present and of the correct type, but intend to have extra properties for whatever reason. Type assertions (<T>v
or v as T
) do not check for extra properties, so you can use them in place of a type annotation:
interface Options {
x?: string;
y?: number;
}
// Error, no property 'z' in 'Options'
let q1: Options = { x: 'foo', y: 32, z: 100 };
// OK
let q2 = { x: 'foo', y: 32, z: 100 } as Options;
// Still an error (good):
let q3 = { x: 100, y: 32, z: 100 } as Options;
These properties and maybe more
Some APIs take an object and dynamically iterate over its keys, but have 'special' keys that need to be of a certain type. Adding a string indexer to the type will disable extra property checking
Before
interface Model {
name: string;
}
function createModel(x: Model) { ... }
// Error
createModel({name: 'hello', length: 100});
After
interface Model {
name: string;
[others: string]: any;
}
function createModel(x: Model) { ... }
// OK
createModel({name: 'hello', length: 100});
This is a dog or a cat or a horse, not sure yet
interface Animal { move; }
interface Dog extends Animal { woof; }
interface Cat extends Animal { meow; }
interface Horse extends Animal { neigh; }
let x: Animal;
if(...) {
x = { move: 'doggy paddle', woof: 'bark' };
} else if(...) {
x = { move: 'catwalk', meow: 'mrar' };
} else {
x = { move: 'gallop', neigh: 'wilbur' };
}
Two good solutions come to mind here
Specify a closed set for x
// Removes all errors
let x: Dog|Cat|Horse;
or Type assert each thing
// For each initialization
x = { move: 'doggy paddle', woof: 'bark' } as Dog;
This type is sometimes open and sometimes not
A clean solution to the "data model" problem using intersection types:
interface DataModelOptions {
name?: string;
id?: number;
}
interface UserProperties {
[key: string]: any;
}
function createDataModel(model: DataModelOptions & UserProperties) {
/* ... */
}
// findDataModel can only look up by name or id
function findDataModel(model: DataModelOptions) {
/* ... */
}
// OK
createDataModel({name: 'my model', favoriteAnimal: 'cat' });
// Error, 'ID' is not correct (should be 'id')
findDataModel({ ID: 32 });
See also https://github.com/Microsoft/TypeScript/issues/3755