I'm using HTML5 to program games; the obstacle I've run into now is how to play sound effects.
The specific requirements are few in number:
- Play and mix multiple sounds,
- Play the same sample multiple times, possibly overlapping playbacks,
- Interrupt playback of a sample at any point,
- Preferably play WAV files containing (low quality) raw PCM, but I can convert these, of course.
My first approach was to use the HTML5 <audio>
element and define all sound effects in my page. Firefox plays the WAV files just peachy, but calling #play
multiple times doesn't really play the sample multiple times. From my understanding of the HTML5 spec, the <audio>
element also tracks playback state, so that explains why.
My immediate thought was to clone the audio elements, so I created the following tiny JavaScript library to do that for me (depends on jQuery):
var Snd = {
init: function() {
$("audio").each(function() {
var src = this.getAttribute('src');
if (src.substring(0, 4) !== "snd/") { return; }
// Cut out the basename (strip directory and extension)
var name = src.substring(4, src.length - 4);
// Create the helper function, which clones the audio object and plays it
var Constructor = function() {};
Constructor.prototype = this;
Snd[name] = function() {
var clone = new Constructor();
clone.play();
// Return the cloned element, so the caller can interrupt the sound effect
return clone;
};
});
}
};
So now I can do Snd.boom();
from the Firebug console and play snd/boom.wav
, but I still can't play the same sample multiple times. It seems that the <audio>
element is really more of a streaming feature rather than something to play sound effects with.
Is there a clever way to make this happen that I'm missing, preferably using only HTML5 and JavaScript?
I should also mention that, my test environment is Firefox 3.5 on Ubuntu 9.10. The other browsers I've tried - Opera, Midori, Chromium, Epiphany - produced varying results. Some don't play anything, and some throw exceptions.
Question&Answers:
os 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…