Here's my suggestion:
[Flags]
public enum ThreadAccess : int
{
TERMINATE = (0x0001),
SUSPEND_RESUME = (0x0002),
GET_CONTEXT = (0x0008),
SET_CONTEXT = (0x0010),
SET_INFORMATION = (0x0020),
QUERY_INFORMATION = (0x0040),
SET_THREAD_TOKEN = (0x0080),
IMPERSONATE = (0x0100),
DIRECT_IMPERSONATION = (0x0200)
}
[DllImport("kernel32.dll")]
static extern IntPtr OpenThread(ThreadAccess dwDesiredAccess, bool bInheritHandle, uint dwThreadId);
[DllImport("kernel32.dll")]
static extern uint SuspendThread(IntPtr hThread);
[DllImport("kernel32.dll")]
static extern int ResumeThread(IntPtr hThread);
[DllImport("kernel32", CharSet = CharSet.Auto,SetLastError = true)]
static extern bool CloseHandle(IntPtr handle);
private static void SuspendProcess(int pid)
{
var process = Process.GetProcessById(pid); // throws exception if process does not exist
foreach (ProcessThread pT in process.Threads)
{
IntPtr pOpenThread = OpenThread(ThreadAccess.SUSPEND_RESUME, false, (uint)pT.Id);
if (pOpenThread == IntPtr.Zero)
{
continue;
}
SuspendThread(pOpenThread);
CloseHandle(pOpenThread);
}
}
public static void ResumeProcess(int pid)
{
var process = Process.GetProcessById(pid);
if (process.ProcessName == string.Empty)
return;
foreach (ProcessThread pT in process.Threads)
{
IntPtr pOpenThread = OpenThread(ThreadAccess.SUSPEND_RESUME, false, (uint)pT.Id);
if (pOpenThread == IntPtr.Zero)
{
continue;
}
var suspendCount = 0;
do
{
suspendCount = ResumeThread(pOpenThread);
} while (suspendCount > 0);
CloseHandle(pOpenThread);
}
}
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