I'm using this script on the body onmousemove
function:
function lineDraw() {
// Get the context and the canvas:
var canvas = document.getElementById("myCanvas");
var context = canvas.getContext("2d");
// Clear the last canvas
context.clearRect(0, 0, canvas.width, canvas.height);
// Draw the line:
context.moveTo(0, 0);
context.lineTo(event.clientX, event.clientY);
context.stroke();
}
It's supposed to clear the canvas each time I move the mouse around, and draw a new line, but it isn't working properly.
I'm trying to solve it without using jQuery, mouse listeners or similar.
Here is a demo: https://jsfiddle.net/0y4wf31k/
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